Expanded rules for exploring the jungles of Chult, inspired by the exploration rules in Dungeon World by Sage LaTorra, Adam Koebel
These rules aim to give different roles to different players, make tracking food and water matter more, and give space for player character’s skills to shine.
Each Day of Travel the following events take place:
Determine Weather
Roll the weather for the party for the day portion of the journey. This is good to do publicly at the start of a day’s travel so the players can see it.
Roll | Weather | Pathfinder | Scout | Quartermaster | Night Watch |
---|---|---|---|---|---|
0 | Strangely Cold | ||||
1 | Sunny with Clouds | ||||
2 | Raining & Sunshine | ||||
3 | Raining & Overcast | ||||
4 | Very Sunny & Humid | ||||
5 | Very Hot & Dry | Disadvantage | Disadvantage | ||
6 | Heavy Rain & Overcast | Disadvantage | Disadvantage | ||
7 | Heavy Rain & Windy | Disadvantage | Disadvantage | ||
8 | Foggy | Disadvantage | Disadvantage | ||
9 | Storms | Disadvantage | Disadvantage | Disadvantage | Disadvantage |
Roll | Weather | Pathfinder | Scout | Quartermaster | Night Watch |
---|---|---|---|---|---|
0-1 | Raining & Sunshine | ||||
2 | Raining & Overcast | ||||
3 | Very Sunny & Humid | ||||
4-5 | Heavy Rain & Overcast | Disadvantage | Disadvantage | ||
6-7 | Heavy Rain & Windy | Disadvantage | Disadvantage | ||
8 | Foggy | Disadvantage | Disadvantage | ||
9 | Storms | Disadvantage | Disadvantage | Disadvantage | Disadvantage |
Optional DC Rules